Games

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A list of games will appear here over the next few months, and ticket holders will be able to sign up to those games. Games will typically fit into either a 2-hour slot, or a 3-hour slot. The programme page will list the timing of those slots.

You can see a list of Story Guides who will be running those games.
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If you are considering running a game, please - fill in this form - thank-you.

Contents

Signing Up For Games

We have tried all manner of approaches, and last year we trialled elaborate online sign ups. The problem is most of you are too busy to sign up for a game until the day, and then you might change your mind or we might have mixed up sheets.

So relax. You sign up for games on the day. We shall have sign up sheets available in the morning for each days games, and if you want to play in one just put your name down. There will be spaces in games, there always are, and if you want to play in a very popular game and it's full just ask nicely and maybe the Storyguide will run it again in a later slot.

Take it easy. Just show up, play games, have fun :)

There is one exception - the Freeforms. It is vital that you sign up for these in advance via the mailing list, and we strongly advise you to play it as it is the first game, the icebreaker and will introduce you to other attendees. We especially recommend you play it if you are new to roleplaying, Ars Magica, games conventions or Grand Tribunal.

The Board Games Room

There will be a good selection of boardgames available in the comfortable Vic Dymock suite for delegates to play. If there is a particular game you would like to try do message CJ and ask him to bring it along. I will ensure that every Atlas Games boardgame I own (most of them) is present, and I will probably bring along my Cthulhu Wars (Petersen Games) set as well just because I like to see it get some usage _ i only get to play it once otr twice a week.

List of Games

The following offers information on the games being run in 2017. The list is still partial, and they have not yet been moved to the Programme and assigned individual slots.

The Freeforms

Guernsey Fortune by Anna

Saturday morning at Grand Tribunal has always featured a medieval freeform game set in the world of Ars Magica. All deleagtes are invited to take part, even if you have never played a freeform or LARP before. This is a non-contact event (no hitting each other with foam swords!) in which you take on the role of a character and dress up and scheme, intrigue and charm your way to success, solving puzzles and generally roleplaying your heart out. While we welcome costume, if you can't manage it someone always has a spare tunic or two. And if you really don't want to play, we won't make you!
This year's game Guernsey Fortune by Anna has the following storyline:
In which the Witches and other Guernsey folk turn a faerie invasion into part of the stuff of island legend. <P> The year is 1372. Things have been fairly quiet of late, with just a few pirate raids. The last major upset was in 1340 when the Black Death was still taking victims and the French Capetian navy went exploring the bottom of the sea.
Maybe the witches defend themselves well. Could it be that the Order of Hermes did not overlook the islands, although records are blank? Were the prayers of the monks answered? And will the disposessed Norman seigneur find a fortune?

Mistridge4.jpg

Tabletop Games

General resources

  • Media:Arm5-template-characters.pdf : Five template characters taken directly from the Ars Magica 5th Edition ruleset. Includes Bjornaer, Bonisagus, Flambeau, Merinita and Tytalus. The Bonisagus template has been tweaked from the ruleset original, in order to act as a healer. One character per 2 sides of A4. The second side is optional and merely includes a detailed summary of what each of the characters' spells do. These are low-level characters, ideal for introductory games or beginner players, or as fall-back pre-generated characters for use in short games, such as at conventions. Compiled and edited by Andrew Oakley for Ars Magica Grand Tribunal UK convention 2012.
Also available is Media:Arm5-template-characters.doc , the editable Microsoft Word document that is the source for the PDF.
  • Media:Arm5-simple-character-sheet.pdf : Pitt Murman's excellent simplified Ars Magica 5th Edition blank character sheet. Compressed down to two sides of A4, this not only saves paper, but is easier to navigate around than the 4-page official character sheets.
  • Media:ArM5-2.5.2-fillable.pdf : Pitt Murman's even more excellent fillable Ars Magica 5th Edition blank character sheet.

How to add downloadable files to a page

The lazy way is to simply email the document to Andrew Oakley and ask him to do it for you.

Click [Expand] above to learn how to do it the proper way.


Valid file types are:  .PDF  .DOC  .DOCX  .TXT  .PNG  .JPG  .GIF  .SVG  . Contact Andrew Oakley if you want to upload other types.


  • Go to the page you wish to add the file to, then click Edit at the top-right of that page
  • Link to the file using the Media: tag:
[[Media:Test-word2000.doc]]
...which will produce:
Media:Test-word2000.doc


  • You can make it look a bit tidier:
[[Media:Test-word2000.doc|Download a Word 2000 test document]]
...which will produce:
Download a Word 2000 test document


On a British keyboard, you will usually find | (the pipe symbol, a straight vertical line) as shift-backslash, located to the left of the Z key. The square brackets [ ] are usually found to the right of the P key.

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